项目实战
通过实际项目学习C++网络编程和多线程应用
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聊天室项目
文件传输
多人聊天室实现
聊天室服务器
使用TCP实现多人聊天室功能。
#include <iostream>
#include <vector>
#include <thread>
#include <mutex>
#include <string>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
using namespace std;
class ChatServer {
private:
int serverSocket;
vector<int> clientSockets;
mutex clientsMutex;
// 广播消息给所有客户端
void broadcast(const string& message, int excludeSocket = -1) {
lock_guard<mutex> lock(clientsMutex);
for (int clientSocket : clientSockets) {
if (clientSocket != excludeSocket) {
send(clientSocket, message.c_str(), message.length(), 0);
}
}
}
// 处理单个客户端
void handleClient(int clientSocket) {
char buffer[1024];
string welcomeMsg = "欢迎加入聊天室!";
send(clientSocket, welcomeMsg.c_str(), welcomeMsg.length(), 0);
while (true) {
memset(buffer, 0, sizeof(buffer));
int bytesRead = recv(clientSocket, buffer, sizeof(buffer), 0);
if (bytesRead <= 0) {
// 客户端断开连接
{
lock_guard<mutex> lock(clientsMutex);
auto it = find(clientSockets.begin(), clientSockets.end(), clientSocket);
if (it != clientSockets.end()) {
clientSockets.erase(it);
}
}
string disconnectMsg = "一个用户离开了聊天室";
broadcast(disconnectMsg, clientSocket);
close(clientSocket);
break;
}
// 广播消息
string message = string(buffer);
broadcast(message, clientSocket);
}
}
public:
ChatServer(int port) {
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
throw runtime_error("创建socket失败");
}
sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(port);
serverAddr.sin_addr.s_addr = INADDR_ANY;
if (bind(serverSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) < 0) {
throw runtime_error("绑定失败");
}
if (listen(serverSocket, 5) < 0) {
throw runtime_error("监听失败");
}
cout << "聊天室服务器启动,监听端口 " << port << endl;
}
void start() {
while (true) {
sockaddr_in clientAddr;
socklen_t clientLen = sizeof(clientAddr);
int clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientLen);
if (clientSocket < 0) {
cerr << "接受连接失败" << endl;
continue;
}
{
lock_guard<mutex> lock(clientsMutex);
clientSockets.push_back(clientSocket);
}
// 为新客户端创建线程
thread clientThread(&ChatServer::handleClient, this, clientSocket);
clientThread.detach();
string newUserMsg = "新用户加入聊天室";
broadcast(newUserMsg, clientSocket);
}
}
~ChatServer() {
close(serverSocket);
}
};
- 支持多客户端同时连接
- 实时消息广播
- 线程安全的客户端管理
- 优雅的连接和断开处理